What Book Is Aasimar In

What Book Is Aasimar In?

Aasimars, celestial beings with a touch of divinity, are a popular race in the world of tabletop role-playing games, particularly in the fantasy genre. If you’re a fan of Dungeons & Dragons (D&D), you may be wondering which book contains the information and rules for playing as an aasimar. In this article, we will explore the various editions of D&D and the books that introduced and expanded upon the aasimar race. Additionally, we will provide a FAQs section to address some common questions about aasimars.

Dungeons & Dragons, now in its 5th edition, has come a long way since its inception in 1974. Over the years, numerous sourcebooks and supplements have been published, each introducing new races, classes, and adventures for players to explore. Aasimars made their debut in the 3rd edition of D&D, which was released in 2000.

In the 3rd edition, aasimars were introduced in the sourcebook titled “Planar Handbook.” This supplement delves into the various planes of existence in the D&D cosmology and provides players with rules and options for characters with connections to these planes. The aasimar race is described as the offspring of humans and celestial beings, possessing celestial heritage that manifests in their appearance and abilities.

Following the success of aasimars in the 3rd edition, they became a core race in the subsequent 4th edition of D&D. They were featured in the Player’s Handbook 2, which expanded upon the options available to players. Additionally, aasimars were included in the supplement book “Heroes of the Fallen Lands,” which provided further character options and backgrounds for players interested in playing this celestial race.

Now, in the 5th edition of D&D, aasimars continue to be a popular choice for players. In the Player’s Handbook, you will find all the necessary information to create an aasimar character. The book provides details about their celestial heritage, their physical appearance, and the abilities they possess. It also offers options for subraces, allowing players to customize their aasimar characters further.

FAQs:

Q: Can I play as an aasimar in earlier editions of D&D?
A: While aasimars were introduced in the 3rd edition, they were not available as a core race in earlier editions. However, some DMs may allow players to homebrew or adapt the aasimar race for use in earlier editions if they desire.

Q: Are there any restrictions on playing as an aasimar?
A: In D&D 5th edition, there are no specific restrictions on playing as an aasimar. However, it’s always best to consult with your DM to ensure that the race fits within the campaign setting and any additional house rules.

Q: Can aasimars be evil?
A: By default, aasimars are considered to be good-aligned due to their celestial heritage. However, as with any character, their alignment can be flexible depending on the choices and actions taken during gameplay. It’s essential to discuss alignment expectations with your DM.

Q: Can aasimars fly?
A: In D&D 5th edition, aasimars do not have a natural flying ability. However, some subraces, such as the Protector Aasimar, gain a limited flying speed at higher levels.

Q: Can I multiclass as an aasimar?
A: Yes, aasimars can multiclass like any other race in D&D. The choice to multiclass depends on the character’s story and the player’s desired playstyle.

In conclusion, if you’re interested in playing as an aasimar in Dungeons & Dragons, you can find the necessary information and rules in various sourcebooks throughout the different editions of the game. From their introduction in the 3rd edition’s “Planar Handbook” to their status as a core race in the 5th edition’s Player’s Handbook, aasimars have become a beloved celestial race for players seeking to add a touch of divinity to their characters.

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